AI Insights · Timothy · January 2022
Top 5 School Games in Chile Q4 2021: Unified Platform Performance
In Q4 2021, the top 5 school games in Chile showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance.
The fourth quarter of 2021 saw an interesting mix of performance metrics for the top 5 school games in Chile on a unified platform. Let's dive into the specifics for each application.
Bully: Anniversary Edition from Rockstar Games demonstrated a steady increase in weekly revenue, peaking at approximately $582 in the final week of December. Weekly downloads fluctuated, reaching a high of 33 in mid-December. Meanwhile, weekly active users saw an overall upward trend, peaking at 53 in the week of December 13.
School of Chaos Online MMORPG by VNL Entertainment Ltd experienced a rollercoaster in weekly revenue, culminating in a peak of about $197 in the last week of December. Weekly downloads were robust, hitting a high of 883 in late November. The game also maintained a strong base of weekly active users, peaking at 2.2K in mid-November.
Idle High School Tycoon from Kolibri Games saw its weekly revenue peak early in the quarter at $149 in mid-October before tapering off. Weekly downloads were strong initially, with a high of 1.4K in mid-October, but dropped significantly as the quarter progressed. Weekly active users followed a similar pattern, peaking at 1.6K in mid-October before stabilizing at around 188 towards the end of the quarter.
Papers Grade Please! by Lion Studios showcased a remarkable performance in weekly downloads, with a peak of approximately 71.8K in the last week of November. The game also saw a significant rise in weekly revenue, reaching around $112 in early December. Weekly active users mirrored this growth, peaking at 128K in late November.
University Empire Tycoon -Idle from Codigames had a relatively stable performance. While weekly revenue remained modest, peaking at $38 in late November, weekly downloads were negligible in the latter part of the quarter. Weekly active users showed a gradual decline, ending the quarter at around 2K.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.